Author: AlexZhang
Moly v0.2.1 has been released (this is a completely new version different from the previously released version) https://github.com/moxin-org/moly/releases/tag/v0.2.1
Here are the latest updates:
This release primarily includes UI improvements focused on text and animations.
We have successfully completed signing for macOS arm platform. As we discussed with Cassaundra, signing for other platforms is not as necessary as it is for macOS (for example, on Windows you can dismiss warnings, and on Linux there are no issues at all). For Windows, setting up a third-party certificate would be required, typically costing between 300-1000 USD per year.
Currently, builds for Linux and Windows still have some issues due to problems in Makepad, including resource loading, SVG rendering issues, animation problems on Linux, and some issues with the portal list. I'm synchronizing the latest Makepad code in my branch again to see if these issues have been resolved (I'm tracking relevant discussions across various channels).
For Windows users, you'll typically only encounter regular application trust warnings, or specific firewall/antivirus software might issue warnings, but we haven't encountered any other major problems.
We have added more comprehensive logging for both the UI and terminal, making troubleshooting for regular providers and DeepInquire much easier.
@noxware has been documenting MolyKit, and you can now find the documentation at: https://moxin-org.github.io/moly/
We may consider placing MolyKit in a separate repository, separating it from Moly. MolyKit code is located at: https://github.com/moxin-org/moly/tree/main/moly-kit
We are now developing on the main
branch of Moly. Recently, we've integrated many large unstable works simultaneously: backend rework, threading changes, Mofa, support for 3rd party providers, MolyKit reworking all main features, etc., which is why we previously kept these on the dev
branch to maintain stability in the main
branch.
Since we shouldn't have as many breaking changes from now on (and won't receive frequent breaking changes from WasmEdge as we did before), we can temporarily return to working on the main
branch.
Most of the changes over the past week have been about stabilizing features, but we've also added some new content: