The line_to function draws a line segment from the current position (self.last_pos) to a specified point (x, y). This updates the path in the Sdf2d drawing context, allowing you to create complex shapes by connecting multiple points.
Sdf2d instance. The function modifies internal fields (dist, shape, old_shape, clip, has_clip, last_pos) to reflect the new line segment.float): The x-coordinate of the line's endpoint.float): The y-coordinate of the line's endpoint.self to include the new line segment in the current path.In this example:
Create Drawing Context: Initialize the Sdf2d context using the current position (self.pos) and size (self.rect_size) of the viewport.
Start Path: Set the starting point of the path at (30.0, 30.0) using sdf.move_to.
Draw Lines: Use sdf.line_to to draw lines connecting to various points, constructing the outline of a star shape.
Close Path: Use sdf.close_path to draw a line back to the starting point, ensuring that the shape is closed.
Apply Fill: Fill the closed path with red color using sdf.fill(#f00).
Return Result: Return sdf.result, which contains the final rendered color after all drawing operations.
Path Construction: The combination of move_to, line_to, and close_path allows you to create complex vector shapes by defining their outlines point by point.
State Management: Each call to line_to updates the current position (self.last_pos). The close_path function uses this position to connect back to the starting point (self.start_pos).
Drawing Order: Ensure that you define your entire path and close it before applying fills or strokes to render the shape correctly.
Transformations: You can apply transformations like translate, rotate, or scale to the Sdf2d context to manipulate the shape as needed.