The line_to
function draws a line segment from the current position (self.last_pos
) to a specified point (x
, y
). This updates the path in the Sdf2d
drawing context, allowing you to create complex shapes by connecting multiple points.
Sdf2d
instance. The function modifies internal fields (dist
, shape
, old_shape
, clip
, has_clip
, last_pos
) to reflect the new line segment.float
): The x-coordinate of the line's endpoint.float
): The y-coordinate of the line's endpoint.self
to include the new line segment in the current path.In this example:
Create Drawing Context: Initialize the Sdf2d
context using the current position (self.pos
) and size (self.rect_size
) of the viewport.
Start Path: Set the starting point of the path at (30.0, 30.0)
using sdf.move_to
.
Draw Lines: Use sdf.line_to
to draw lines connecting to various points, constructing the outline of a star shape.
Close Path: Use sdf.close_path
to draw a line back to the starting point, ensuring that the shape is closed.
Apply Fill: Fill the closed path with red color using sdf.fill(#f00)
.
Return Result: Return sdf.result
, which contains the final rendered color after all drawing operations.
Path Construction: The combination of move_to
, line_to
, and close_path
allows you to create complex vector shapes by defining their outlines point by point.
State Management: Each call to line_to
updates the current position (self.last_pos
). The close_path
function uses this position to connect back to the starting point (self.start_pos
).
Drawing Order: Ensure that you define your entire path and close it before applying fills or strokes to render the shape correctly.
Transformations: You can apply transformations like translate
, rotate
, or scale
to the Sdf2d
context to manipulate the shape as needed.