The move_to
function sets the starting point of a new path in the Sdf2d
drawing context. It updates the current position to the specified coordinates (x, y)
without drawing a line from the previous position. This is commonly used when beginning a new shape or repositioning the drawing cursor without connecting it to the previous path.
self (inout): A reference to the Sdf2d
instance. The function modifies the start_pos
and last_pos
fields of self
to the new position (x, y)
.
x (float
): The x-coordinate of the new starting point.
y (float
): The y-coordinate of the new starting point.
Sdf2d
context to reflect the new starting position.In this example:
Initialize Drawing Context: We create an Sdf2d
instance for drawing, scaled to the current rectangle size.
Start New Path: Use sdf.move_to(50.0, 20.0)
to set the starting point of the path at (50.0, 20.0)
.
Draw Lines: Draw lines to two other points using sdf.line_to
, forming the sides of a triangle.
Close Path: Call sdf.close_path()
to draw a line back to the starting point, completing the triangle.
Fill Shape: Fill the shape with red color using sdf.fill(#f00)
.
Result: Return sdf.result
, which contains the final rendered image.
Starting Point: The move_to
function moves the drawing cursor without creating a line, essentially lifting the pen up and moving to a new location.
Path Construction: Combining move_to
, line_to
, and close_path
allows you to define complex shapes by specifying their vertices.
State Update: After calling move_to
, both start_pos
and last_pos
are updated to the new coordinates, preparing for subsequent drawing commands.