The gloop function blends the current shape in the Sdf2d drawing context with the previously stored shape, creating a smooth, organic transition between them. This blending technique is often used to produce fluid, blobby effects similar to metaballs.
Sdf2d instance. The function modifies the internal shape and old_shape fields of self to represent the blended shape.float): The smoothing factor controlling the blend between the current shape and the previously stored shape. A larger k value results in a smoother, more gradual transition.self to reflect the blended shape.In this example:
Sdf2d drawing context scaled to the size of the current rectangle (self.rect_size).(40.0, 50.0) with a radius of 30.0.sdf.union() to store the current shape in self.old_shape, preparing for blending.(70.0, 50.0) with the same radius.sdf.gloop(10.0), we blend the current shape (self.dist) with the stored shape (self.old_shape) using a smoothing factor of 10.0. This creates a smooth transition between the two circles.sdf.fill(#f00) to fill the blended shape with red color.sdf.result, which contains the final rendered image with the blended shape.k): The value of k determines how smoothly the shapes blend together. A larger k results in a softer, more fluid transition. Experiment with different values to achieve the desired effect.gloop function blends the signed distance fields of two shapes, allowing for complex, organic forms.gloop, ensure that you have defined both shapes you wish to blend and have stored the initial shape using sdf.union() or another combining function.rotate, translate, or scale to manipulate the shapes before or after blending.sdf.union(), sdf.intersect(), or sdf.subtract() for other shape combination operations.gloop function is useful in generating procedural graphics where smooth transitions between shapes are required, such as in fluid simulations, soft-body animations, or artistic effects.